The Realm

Changelog

Every patch note, in the wording it shipped with. More than one a day since 2026-02-06, so this page is searchable rather than something to scroll.

Latest
0.76.34
Shipped
2026-10-06
Patches
511

This is what happened. The roadmap is what we intend. Where the two disagree, this page is right and the roadmap is what needs updating.

Showing 12 of 80 patches.

  1. October 2026

    0.76.342026-10-0628 notes

    Co-authored-by: Cursor <cursoragent@cursor.com>

    • AddedAdded a drunk stumble after drinking too much alcohol. It wears off on its own.
    • AddedAdded a tier and skill on weapons and armor in your inventory, and matched the inventory and settings colors to the skills menu.
    • AddedAdded Right Alt so your pets and summons attack whoever you are looking at, even with your weapon out.
    • AddedAdded temples in the smaller towns. Dying nearby sends you there, and you can change your skill plan inside.
    • AddedAdded Vampirism and Lycanthropy experience from using those powers, including claw attacks while transformed.
    • FixedFixed a crafted carry-weight enchant so equipping it adds the amount shown on the item.
    • FixedFixed a freeze that happened around animals.
    • FixedFixed a resisted Mesmerize so the green spell does not play, and a resist flash and sound play instead, including on vampires.
    • FixedFixed an honorable death in Sovngarde so you appear on the bridge as a ghost and can walk.
    • FixedFixed calling powers so they stay on your spell list, go grey when you use them, and come back after you rest. Mass Mesmerize glows green on everyone it holds.
  2. 0.76.112026-10-051 note

    • FixedFixed one more time, world cleaner was skipping local npc's
  3. 0.76.102026-10-051 note

    • FixedFixed ghost npc's after last patch
  4. 0.76.92026-10-051 note

    • FixedFixed issue with world cleaner not disabling and deleting local entitys properly
  5. 0.76.82026-10-0533 notes

    • AddedAdded extra logging so a freeze shows which step stopped the game.
    • AddedAdded Sneak experience for sneak attacks. Better weapons grant more, and a bow grants less than a blade.
    • FixedFixed calling powers so they grey out after you use them and come back when the rest ends.
    • FixedFixed Calm so a hit breaks it on people and creatures, the same as other control magic.
    • FixedFixed carry weight and health enchants so they add the listed amount, and that amount shows on your stat screen.
    • FixedFixed carrying several of the same weapon or armor piece so an enchanted or different-quality copy stays itself.
    • FixedFixed crafted weapon enchants so the inventory shows the same strength the enchanting table did.
    • FixedFixed creatures restarting a fight every moment, so combat no longer stutters.
    • FixedFixed custom names on enchanted items so they stay when the item wears down.
    • FixedFixed dual casting so buffs like Windwalker are stronger when you cast with both hands.
  6. 0.76.22026-10-041 note

    • FixedFixed calling powers so they grey out after you use them and come back when the rest ends.
  7. 0.76.12026-10-045 notes

    • FixedFixed creatures hitting someone who is down nearby
    • FixedFixed people standing or falling on horses so they sit in the saddle, and sit again if they fall off.
    • FixedFixed Wizard Blink so it stays in your powers after you use it, and the invisibility lasts the full two seconds.
    • ChangedImproved crowded cities so arriving does not hitch the people already there.
    • ChangedImproved spawning of npc's to fix possible game freeze
  8. 0.76.02026-10-036 notes

    • AddedAdded a small experience bonus when you and your group do the same activity nearby, including fighting, gathering, crafting, lockpicking, and pickpocketing.
    • FixedFixed dual-wield power attacks draining most of your stamina when they hit someone. Landing the hits gives a little of that swing back.
    • FixedFixed lockpicking so pressing E on a locked door or chest starts the minigame, and a successful pick unlocks it so you can go through afterward.
    • FixedFixed the game freezing or crashing when you load in or walk into an area, with sound still playing.
    • ChangedUpdated animal feeding so wild animals calm less often while you feed them, and a higher Animal Taming level makes that calm more likely and longer.
    • ChangedUpdated combat, spell, and armor experience so harder enemies pay more, and gear or spells above your skill pay much less.
  9. 0.75.422026-10-0310 notes

    • AddedAdded the Morthal camp meals to every cooking pot and spit, including hot soups and stews, cooked fish, crab dishes, and salted silverside perch, listed by your cooking skill.
    • FixedFixed Abecean Longfin, Spadetail, Silverside Perch, and other pond fish staying in your bag when you catch them, and catching free-swimming ones with Fishing instead of Herbalism.
    • FixedFixed enchanted copies of the same weapon turning plain, losing their name, or showing up as extras.
    • FixedFixed enchantment strengths so the item, the skills menu, and the enchanting table show the same number, including your Enchanting skill.
    • FixedFixed getting stuck after a workbench, a chair, or trading with someone.
    • FixedFixed items you drop or move so they stay the same item, including when you only take some of a stack.
    • FixedFixed looting a dead horse. Hunting opens the corpse. Horse Riding is only for mounting a living horse.
    • FixedFixed rings, packs, and other gear staying stuck in a chest you can open.
    • FixedFixed Soul Trap on weapons so it keeps working unless the target resists.
    • ChangedUpdated the report menu so the target line shows their title, not an id.
  10. 0.75.412026-10-032 notes

    • FixedFixed getting frozen after certain animations play
    • ChangedUpdated the report menu so the target line shows their title, not an id.
  11. 0.75.402026-10-03133 notes

    This reverts commit 05c7e41877d31324c148cf4c6defa0eaca632ff9.

    • AddedAdded a Fahrenheit temperature reading on your stats
    • AddedAdded Disarm. It stops you from immediately pulling your weapon back out
    • AddedAdded icons in the trade window, on your stats and attributes, and as badges on fortify, restore, damage, and drain effects
    • AddedAdded New Callings, Mauler for warhammers, Hewer for one-handed axes, Reaver for battleaxes, pikes, glaives, and halberds, and Arbalest for crossbows.
    • AddedAdded orc strongholds onto the map
    • AddedAdded Penitus Oculatus and East Empire Company ranks
    • AddedAdded pet dismissal that makes pets, summons, and thralls walk away for 5 seconds before despawning, plus compass markers as four colored orbs with no labels: yellow for pets and thralls, blue for summons, green for allies and group mates, and red for hostiles and ranger marks
    • AddedAdded public parcel chests. Anyone can take, deposit, or move items in a public parcel's tagged containers with no theft flag, key, or access check. Chests default to off when unset, and owners can still lock a public chest
    • AddedAdded server-side temperature. Your warmth comes from the armor you wear in each slot plus Fortify Warmth, and the server applies the Cold effect when you are too cold. The cold shiver follows how cold the server says you are, and NPCs no longer shiver in snow. Rain and storms turn to snow in the north and high in the mountains (about 376 m above sea level) without flipping back and forth at the edge, and the missing snow in the north is back
    • AddedAdded winterhold guard gloves and boots
  12. September 2026

    0.75.242026-09-262 notes

    • FixedFixed an issue with animals not showing up after a door load
    • ChangedReduced the amount of grass drawn for performance and defaulted weather to autumn

This page reaches back to 0.68.22 on 2026-08-10, and picks up anything published since it was built. The full history from 2026-02-06 onward is in the launcher.