The Handbook

Progression

What a tier is actually worth, how long one takes, and which questions we publish an answer to. For gathering and crafting we list the exact materials each tier opens up. For weapons and armour we do not, on purpose, and this page explains why rather than leaving you to wonder whether the table is just missing.

The shape of a character

Every skill has two numbers and they work differently. The tier is a ceiling you buy once, at character creation, out of eighteen memory points. The level is experience you earn by using the skill, and it climbs toward that ceiling and stops.

So a Master smith and an Apprentice smith are not the same person further along the same road. They are two different characters, and the Apprentice can never become the Master by playing longer.

TierMemory pointsSkill level
Novice11 to 19
Apprentice220 to 39
Adept340 to 59
Expert560 to 79
Master880 to 99
Legendarycannot be bought100

Nineteen levels to a tier

Each tier spans nineteen levels, and reaching the twentieth advances you to the next one if your cap allows it. If it does not, you stop there permanently. That is why a hold's best armourer and its best weaponsmith are usually two different people.

Legendary sits alone at level 100. It cannot be bought with memory points at any price. It is what happens at the very top of a Master skill, not a sixth tier to plan for.