The Codex

Skills

Tiers are caps you buy once, not levels you grind. Eighteen memory points, spent in the starting room or at any temple, decide the highest tier each skill can ever reach. Plan it here first: taking a point back in game burns the experience you earned in the tier you drop out of.

Skills
54
Categories
9
Memory points
18
Master costs
8
The skill plan
Press K. Eighteen memory points, and the tier you buy is the ceiling that skill can ever reach.

This one wants a wide screen. It is the in game menu at its real proportions, so on a phone every label shrinks past reading. Use the Planner tab instead. It is built for a narrow column and spends exactly the same eighteen points.

Skills

Choose a tier, then a skill. Clicking the tier it already holds gives the memory back.

Memory

18of 18 left

Start from

Gathering

Crafting & trades

Weapon Specializations

Armor Specializations

Magic schools

Movement & stealth

Combat styles

Performance

Supernatural

Point at a skill to read what its tiers actually unlock. The text is Mereth's own, one paragraph per tier.

Notes on this plan

Nothing chosen yet.